


It isn't easy with a joystick either but it's less frustrating. Using the keyboard to fly a helicopter has got to be the hardest method to master. X-Plane Landing Page with tutorials, news and more.Thanks for letting me share my two cents!

Will be frustration at the beginning, as with most challenges, but Giving it a go as the possibilities are truly endless. If you haven't ventured into the world of X-Plane, then I recommend So there you go, a simple but honest guide to helicopter flying. This goes for both the keyboard and joystick. By accessing the control menu of X-Plane it's possible toĬustomize every single one of the control assignments to your liking The default key layout is how I have learnt, but everybody isĭifferent. Keys Z, X C are my own keyboard assignments (not default) as they I fly using almost all of the default X-Plane key commands, In X-Plane, whatever your chosen control method, the key is to be Too much and you'll be too far the other way and you'll The same applies to the cyclic stick, small precise and careful Rule here: don't take your feet off the pedals! This is done constantly,Īnd also carefully in order to keep the spinning force in check. Rotor (in real life by use of the pedals). This is done by increasing/decreasing the blade pitch of the tail To twist and so an additional action is needed to counter this. This increased spinningįorce, created by the collective, causes the body of the helicopter Torque from the main rotor blades increases. When you pull up on the collective, so as to gain height, the Its job, and one that itĭoes remarkably well, is to push the air in a direction that will This is where a tail rotor comes into play. Spinning and hovering don't work together so This has the tendency to spin the body of the helicopter Rotors, in order to keep them spinning at the desired RPM, torque is

When the engine (or engines) are applying power to the main Main blades usually spin clockwise - when viewed from above - but forĪmerican helicopters, the main blades spin counter-clockwise. Hovering means control, lots of it, and to do that you need to To flyįorward or to do anything else in a helicopter, you have to master Without doubt, the hardest part of flying a helicopter.
#X plane tutorial series
I'd start with the EXCELLENT build it better series he takes until almost tut#16 to get to manipulators.Getting back to flying, I think it's safe to say that hovering is,
#X plane tutorial trial
You will need to to a LOT of research, patience, and trial and error. Its actually a fun journey if you like puzzles. If you are willing to spend the time and effort, its very do-able once everything is set up, but it takes time invested to learn all the bits and pieces to make this happen. You have to hook all this up, build and animate the manipulator and object (like a switch etc), then export all of that back into XPlane. * Blender to create and correctly position the manip object where it needs to be in the aircraft (which also requires building or using existing command datarefs) - see above * Knowledge of the dataref you are trying to change (or be able to write something like XLUA or SASL scripting etc.) to create a new dataref, if not using one one of the standard xplane ones.
#X plane tutorial how to
* know how to create keyframes and animation sequences in the 3d App * access to the Object in 3d editing apps like Blender which also assumes and requires a whole Blender - or similar 3d editing tool setup, to include XPlane's addons And definitely not a weekend project for anyone starting out.īUT - it is possible: So assuming you want to animate something existing (which is basically what manipulation does), you must have: This is not meant to dishearten, but to keep it real: This is not a trivial thing.
